Can You Change The Trait Of Other Cahracters Sim
Trait Gameplay mechanic · Featured in:
Trait
A Sim demonstrating the "Genius" trait
- For trait systems in other games, meet Trait.
Trait is a personality organization in The Sims 4, like to the trait organization in The Sims 3. The personality system as a edifice block of Sims in The Sims 4 is a combination of traits from The Sims 3 and aspirations from The Sims ii. There are 4 kinds of traits in the base of operations game: personality, bonus, death and reward. Each kind has different means to earn them.
Contents
- 1 Learning traits
- two Personality traits
- 2.ane Emotional traits
- 2.ii Hobby traits
- 2.3 Lifestyle traits
- 2.4 Social traits
- 2.5 Toddler traits
- 3 Bonus traits
- 4 Ghost traits
- 5 Advantage traits
- five.1 Aspiration advantage traits
- 5.2 Inherited traits
- 5.3 Toddler skill advantage traits
- 5.4 Child aspiration reward traits
- 5.five Grapheme value traits
- five.6 Satisfaction reward traits
- 5.7 Career reward traits
- 5.viii Food mastery traits
- 5.9 Mountaineer traits
- five.ten Temporary traits
- 5.11 Sage traits
- six Childhood phases
- seven Infection traits
- viii Unimplemented/removed traits
- 9 Other
- 10 Gallery
- eleven References
Learning traits [ ]
- Run into besides: Trait disharmonize
As Sims socialize with others, they may reveal their traits from certain interactions. For example, asking a Sim'southward career will reveal if they have the ambitious trait, or flirting with a Sim may reveal the romantic trait. The Observant advantage trait allows a Sim to instantly learn the traits of other Sims.
Personality traits [ ]
Adult Sims created in Create a Sim may have up to three traits. Teens may have up to 2 traits, and children only have 1 trait. Toddlers have 1 personality trait, taken from a separate set of toddler-specific traits. All traits affect a Sim's behavior and emotions, for example, a creative Sim may randomly become inspired, while a Sim that loves outdoors volition sink into a low mood if they stay within too long.
The following lists all traits that appear in the game.
Emotional traits [ ]
Icon | Trait | Clarification | Pack |
---|---|---|---|
Active | These Sims tend to exist Energized, tin can Pump Upward other Sims, and may become upset if they don't exercise for a flow of time. | &BG
| |
Cheerful | These Sims tend to be Happier than other Sims. | &BG
| |
Creative | These Sims tend to be Inspired, tin Share Creative Ideas with other Sims, and may go upset if they're not artistic for a catamenia of time. | &BG
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Genius | These Sims tend to exist Focused, tin Share Ideas with other Sims, and may go upset if they oasis't improved their Mental Skills for some time. | &BG
| |
Gloomy | These Sims tend to be Deplorable, can Share Melancholy Thoughts to other Sims, and while sad, proceeds a heave to their Creative Skill. | &BG
| |
Goofball | These Sims tend to be Playful. | &BG
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High Maintenance | These Sims require extra work to go along in good condition. Their problems sometimes appear trivial, and may even appear out of the blueish. These struggles can be remedied through mindful habits, which puts them in a state of catharsis. | &GP02
| |
Hot-Headed | These Sims tend to be Angry, tin can Rile upwards other Sims, and become Angry when targeted with Mischief. | &BG
| |
Romantic | These Sims tend to be Flirty and may get Lamentable if they don't take any Romantic social interactions for a flow of time. | &BG
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Self-Bodacious | These Sims tend to be Confident. | &BG
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Unflirty | These Sims become Tense effectually Flirty Sims and seldom get Flirty themselves. Information technology'due south difficult for them to exist Romantic in public. | &EP03
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Hobby traits [ ]
Icon | Trait | Description | Pack |
---|---|---|---|
Art Lover | These Sims gain powerful Moodlets from Viewing works of art and can Admire Fine art and Discuss Art in unique ways. | &BG
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Bookworm | These Sims gain powerful Moodlets from reading Books and can Analyze Books and Discuss Books in unique ways. | &BG
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Foodie | These Sims become Happy and have Fun when eating good food, become Uncomfortable when eating bad food, and can Watch Cooking Shows for ideas. | &BG
| |
Geek | These Sims get Happy when Reading Sci-Fi or Playing Video Games, may get Tense if they haven't played much, are better at finding Collectibles, and can Discuss Geek Things with other Geek Sims. | &BG
| |
Maker | These Sims become happy when making things. They become sad when it'due south been too long since completing a projection on a Fabricator, Candlemaking Station, Juice Fizzer, or Woodworking Tabular array. They practice not receive negative effects from crafting or repair failures. | &EP09
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Music Lover | These Sims gain powerful Moodlets and boost their Fun Demand when Listening to Music and become Happy when playing instruments. | &BG
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Perfectionist | These Sims take longer to craft items but tend to make them higher quality, proceeds powerful Moodlets after crafting a loftier quality detail, and gain negative Moodlets afterward crafting a low quality particular. | &BG
|
Lifestyle traits [ ]
Icon | Trait | Clarification | Pack |
---|---|---|---|
Adventurous | These Sims seek out new and unique experiences. | &EP10
| |
Ambitious | These Sims proceeds powerful Moodlets from career success, gain negative Moodlets from career failure, and may become Tense if non promoted. | &BG
| |
Animal Enthusiast | These Sims are obsessed with animals, and will seek their company often. They will have an easier time caring for animals and getting closer to them. | &EP11
| |
Cat Lover | These Sims tend to make cats their companions, preferring the company of cats to other Sims. | &EP04
| |
Kid of the Islands | These Sims experience a spiritual connection to islands of Sulani. Honor the islands by partaking in their culture, summon powerful elementals and reap the rewards of their blessings—or the consequences of their aversion. | &EP07
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Child of the Ocean | Answer the call of the body of water! Sims with this trait volition prefer water related activities and feel closer to denizens of the body of water. | &EP07
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Childish | These Sims gain powerful Moodlets from watching the Kids Network, get Playful when playing with Children, and become Happy when playing with Children's toys. | &BG
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Clumsy | These Sims tend to fail more ofttimes at physical activities and tend to express mirth at failure instead of becoming upset. | &BG
| |
Trip the light fantastic toe Machine | These Sims can't wait to get down, boogie, and political party all dark! When at venues like Bars, Nightclubs, and Lounges, these Sims tin become a burst of energy with the Political party Time interaction. | &EP02
| |
Dog Lover | These Sims love to exist almost dogs. They will proceeds relationships faster with dogs and socialize with dogs more than the average Sim. | &EP04
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Erratic | These Sims can Talk to themselves and have unpredictable Emotions. | &BG
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Freegan | These Sims reject consumerism and prefer to reduce wasteful spending by whatever ways. They enjoy finding re-used or thrown away goods and foods. In fact, they have the best luck at finding the highest-quality treasures in Dumpsters! They may become tense or uncomfortable if they spend besides much fourth dimension earning or spending Simoleons. | &EP09
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Glutton | These Sims have a greater negative reaction to Hunger, always savor eating, no matter the quality of the food, and will consume Spoiled Food. | &BG
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Green Fiend | These Sims are happiest when living on a dark-green street and will continuously work towards making their environment more eco-friendly. | &EP09
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Kleptomaniac | These Sims don't mind "borrowing" things from others with a simple swipe, merely will get Tense when they accept not swiped anything in a while. | &BG
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Lactose Intolerant | These Sims will get sick if they eat dairy, simply will feel great if they have avoided it for a while. | &EP11
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Lazy | These Sims gain powerful Moodlets from Watching TV or Napping equally well equally from Comfy furniture, go Fatigued more speedily from practice, and grow Tense when performing household chores. | &BG
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Loves Outdoors | These Sims tin Enthuse about Nature to other Sims and become Happy when Outdoors. | &BG
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Materialistic | These Sims can Admire and Brag about Possessions and become Sorry when they haven't purchased a new item for a catamenia of time. | &BG
| |
Corking | These Sims become Happy and have Fun when performing household chores, tin can accept a Cleaning Frenzy, and become actually Uncomfortable in dirty environment. | &BG
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Recycle Disciple | These Sims are rabid recyclers that benefit from recycling and rummaging for bits and pieces, but should they go also long without indulging in their hobby... | &EP09
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Slob | These Sims are not afflicted by muddy surroundings, make household items dirtier faster, and can Comb for Food in garbage. | &BG
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Snob | These Sims can Critique Work on low quality items, are bored by "low brow" television set, and gain Confidence around other Snob Sims. | &BG
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Dainty | Squeamish Sims are nauseated by the sight of creepy crawlies, vomiting, violence and death. These Sims get Uncomfortable well-nigh anything dirty. | &GP01
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Vegetarian | These Sims will actively avoid eating foods that incorporate meat products and can become ill if they eat such foods. | &BG
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[ ]
Icon | Trait | Clarification | Pack |
---|---|---|---|
Bro | These Sims can Bro Hug other Bros, gain Confidence around other Bros, and become Energized from Watching Sports. | &BG
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Evil | These Sims go Happy around Sims with negative Moodlets, can Express joy Maniacally and Hash out Evil Plans, and become Angry when interacting with Good Sims. | &BG
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Family unit-oriented | These Sims become Happy around family members, become Sad if they don't interact with family for a catamenia of time, and tin Avowal about Family. | &BG
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Good | These Sims become Happy around Sims with positive Moodlets, can Donate to Charity, become Sad with interacting with Evil Sims, and can Discuss World Peace. | &BG
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Hates Children | These Sims become Angry around Children, become Tense after Attempt for a Babe, and can be Mean to Children. | &BG
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Insider | These Sims love existence in Clubs, and tend to be happiest when surrounded past their friends. | &EP02
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Jealous | These Sims become Jealous more easily than other Sims. They gain a boost of Confidence from beingness around their significant other, just become Tense if they haven't seen them recently. | &BG
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Loner | These Sims get Happy when lone, do non receive negative Moodlets when their Social Need is low, go Tense around strangers, and become Embarrassed more frequently by social rejection. | &BG
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Mean | These Sims become Happy when beingness Mean or Mischievous to other Sims and become Confident afterwards winning a fight. | &BG
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Noncommittal | These Sims get Tense after a while in the same job or relationship, become Happy when they Quit a Job or Interruption Off a relationship, take longer to Propose, and can Discuss their Fear of Delivery. | &BG
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Approachable | These Sims gain powerful Moodlets from Friendly socialization, have their Social demand decay apace, and gain more than negative Moodlets when their Social need is depression. | &BG
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Paranoid | Paranoid Sims feel that danger is around every corner, and that people are always talking nigh them. Paranoid Sims feel a sense of security while hanging out in basements. | &GP07
| |
Proper | These Sims tend to disapprove of other Sims' improper behavior such as Mean or Mischievous socials, only find themselves happier in Formal Outfits and take a much easier time with Friendly and Romantic socials. | &EP10
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Self-Absorbed | These Sims are all about themselves! They can Fish for Compliments, are more excited when receiving a present, and may get tense when they oasis't gotten plenty attention. The celebrity spotlight is something they generally savour. After all, anybody else should love them equally much as they do themselves, right? | &EP06
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Toddler traits [ ]
Toddlers can only have one of the following traits. Regular traits tin be selected one time the toddler Sim ages up to a child.
Icon | Trait | Clarification | Pack |
---|---|---|---|
Angelic | Idyllic, easygoing Toddlers. They are never defiant and they don't throw a tantrum. They can easily talk to strangers. | &BG
| |
Charmer | These Toddlers dearest to socialize. They earn Communication skill faster, and don't suffer Stranger Danger from strangers. They can Share the Love with other Sims. | &BG
| |
Clingy | These shy Toddlers avert Sims outside the household and get sorry if left backside. They proceeds extra skill when taught. And they recover faster from bad moods when Comforted. | &BG
| |
Fussy | Tiny trouble-makers who love to Cry, cause trouble, and Throw Fits. But being noticed makes them Happy and helps them overcome negative Moodlets. | &BG
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Contained | These Toddlers love their freedom, and don't like to have orders from caregivers. They gain extra skill when they are left lonely, and need less Attention than other Toddlers. | &BG
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Inquisitive | Curious explorers. These Toddlers gain Thinking skill slightly faster. They are happiest when learning something, and sad if they haven't learned anything lately. | &BG
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Silly | Goofy and curious. These Toddlers love to tell jokes and get Playful. They earn Imagination skill slightly faster. | &BG
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Wild | Spirited and total of Energy. These Toddlers love to explore and go Energized. They earn Motion skill slightly faster. They get distressing if they haven't been outside in a while. | &BG
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Bonus traits [ ]
Each Sim receives a bonus trait upon choosing their initial aspiration that volition aid them in fulfilling its goals. Bonus traits are retained even if the Sim's aspiration is later on changed.[1]
[edit table]
Icon | Trait | Description | Aspiration | Pack |
---|---|---|---|---|
Animal Affection | Relationships with animals begin at higher values. | Brute | &EP04
| |
High Metabolism | It is easier to stay fit and trim when you lot have High Metabolism. | Athletic | &BG
| |
Muser | Musers go amend boosts to their skills when they are inspired. | Creativity | &BG
| |
Dastardly | Dastardly Sims perform stronger and more successful mean interactions. | Deviance | &BG
| |
Domestic | Domestic Sims will come across their familiar relationships grow stronger faster. | Family | &BG
| |
Essence of Season | Sims with Essence of Flavor make college quality food and drinkable. | Food | &BG
| |
Business Savvy | Business Savvy Sims earn more than coin from their careers. | Fortune | &BG
| |
Quick Learner | Quick Learners build all skills a footling flake faster! | Knowledge | &BG
| |
Abode Turf | These Sims get Happy when they are in their home neighbourhood. | Location | &EP03
| |
Alluring | Alluring Sims are more successful at romance than others. | Love | &BG
| |
Collector | Collectors tin find rare collectibles more than oft! | Nature | &BG
| |
Gregarious | Gregarious Sims build friendly relationships faster. | Popularity | &BG
| |
Prepared Voyager | Sims who are Prepared Voyagers fill up their needs slightly when travelling. | Star Wars | &GP09
| |
Career-Minded | Career-Minded Sims get a leg-up in their called profession with performance boosts that help them get promoted faster. | Tutorial | &BG
| |
Spa Membership | These Sims somehow came into possession of Spa Membership. Nobody is really sure where it came from, how to cancel it, or who keeps paying for it each month. But one affair is for certain all fees at Spas are waived! Squeamish! | Wellness | &GP02
| |
Eco Master | This Sim is the neighborhood Eco Master! They tin can inspire other Sims to be eco-witting. | Northward/A[2] | &EP09
| |
Entrepreneur | This Sim is the Neighborhood Entrepreneur! They like to take chances with investments and volition not refuse handouts. | |||
Master Crafter | This Sim is the neighborhood Master Crafter! They can inspire Fabrication recipes in other Sims. |
Ghost traits [ ]
Sims will receive a unique trait upon death that describes the manner of their passing and the abilities they take as a ghost. These traits can but be seen within the simology console.
Icon | Trait | Description | Notes | Pack |
---|---|---|---|---|
Consumed By the Mother | This Sim has been consumed past the Female parent Plant and will forever reap her benefits of zero Need Disuse | Needs don't decay. | &GP07
| |
Death past Anger | This Sim died of apoplexy, and their rage is still with them. | Occasionally gets a +2 angry moodlet. Nearby Sims get +one angry. | &BG
| |
Decease by Beetles | Death came for (Sim Name) in the course of a well-mixed bug drinkable. (Sim Proper noun) tin can relax in a haunted house. | This blazon of death is instantaneous; the Grim Reaper volition not arrive to reap the Sim'south soul, and cannot exist pleaded with. | &EP09
| |
Expiry By Being Crushed By a Tater Bed | This Sim has establish death via a vengeful Tater Bed. | Gain the ability to possess Sims for energy. Ghosts who died this way volition refuse to apply whatever bed and tin warn Sims about bed prophylactic. | &SP16
| |
Death By Being Swarmed By Flies | This Sim has found expiry via an aroused swarm of Flies. | Has flies around the ghost body and will often swat flies. | &EP09
| |
Death by Cowplant | This Sim was eaten past a Cow Found, and however feels a bit oddly towards plants. | Tin wither plants when angry. | &BG
| |
Death by Drowning | This Sim drowned in a body of h2o and at present has a fear of all water. | Terrified of water, won't swim in pools, can grade puddles of water on the floor. | &BG
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Expiry by Electrocution | This Sim was shocked when they suffered a fatal electrocution. | Tin possess objects and interruption them. | &BG
| |
Death by Embarrassment | This Sim was mortified, and died of embarrassment. Literally. | Occasionally gets a +2 embarrassed moodlet. | &BG
| |
Death by Falling from Heights | This Sim has found decease via a fall from heights. | &EP10
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Death by Fire | This Sim died in a fire, and flames haunt them still. | Can summon flames - gear up things on fire. Has fire burning inside of them to testify death blazon. | &BG
| |
Expiry by Flowers | Death came for (Sim Proper name) in the course of a Expiry Scented Flower Arrangement. (Sim Name) couldn't say no to a gift and paid the price. | Only kills elders, ages up whatsoever Sim younger than that. Toddlers and children cannot perform this interaction. Death blossom organization (or scent with death flower). | &EP05
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Death by Freezing | This Sim died from excessive exposure to freezing temperatures. | Can cool Sims down, and so can kill them by freezing, or if it is hot, tin cause them to cease feeling the furnishings of the heat for a curt while. Ghost can possess fire to extinguish information technology. Has cold cloud of air coming off them to prove death type. | &EP05
| |
Expiry by Hunger | This Sim starved to decease, and hunger pains have followed them into the afterlife. | Hunger decays at a double rate. Eats in the middle of the night, even though the hunger demand may exist full. | &BG
| |
Decease by Killer Chicken | Consider this the price paid for being nasty to a chicken. | &EP11
| ||
Decease past Killer Rabbit | This Sim provoked a killer rabbit and paid the ultimate price. | &EP11
| ||
Expiry by Laughter | This Sim died from a fit of the giggles that continues to pop up now and and then. | Tin accept fits of giggles occasionally, and gets a +2 playful moodlet. Nearby Sims gets +1 playful moodlet. | &BG
| |
Death by Lightning | This Sim was struck by lightning ane fourth dimension too many. | Has lightning crackles occasionally around the torso to prove death type. | ||
Death by Erstwhile Age | This Sim died when their time was upwards. | Ghost volition more than frequently take a nap autonomously. | &BG
| |
Death by Overexertion | Apparently it is possible to overdo it. This Sim did it to death. | Elders who WooHoo also ofttimes may dice of overexertion. Sims aged teen to elderberry can also dice of overexertion by contributing likewise much knowledge to a inquiry station.[TS4DU] | &BG
| |
Death by Overheating | This Sim died from prolonged exposure to loftier temperatures. | Can heat Sims upward and therefore cause them to die by overheating, or cause them to warm up if they are cold. | &EP05
| |
Expiry by Poison | This Sim died every bit a result of being poisoned. | Ghost will belch when idle causing nearby Sims to have 33% chance of just passing out or 1% take chances of passing out and poisoned. | &GP06
| |
Death by Pufferfish | This Sim took their life in their rima oris and ate a highly toxic fish. | Has a pufferfish within the body to bear witness the type of death. | &EP03
| |
Death by Rabid Rodent Fever | This Sim succumbed to Rabid Rodent Fever, and spreads fear of pestilence and illness in the afterlife. | Ghost looks like a behemothic rodent, foaming at the mouth. Ghost can spread rodent fearfulness which cause nearby Sims to run in fearfulness. | &SP14
| |
Death by Spellcaster Overload | Overload ghosts are valid targets for Magical interactions including duels, training, and more. | Ghosts keep their magical skills. They will as well take sparkles and rays of calorie-free coming out of their chests. | &GP08
| |
Expiry by Steam | This Sim died from excessive steam exposure and is constantly hot and dehydrated. | Ghosts who died this way fearfulness saunas and will autonomously sabotage the sauna. | &GP02
| |
Death by Sunlight | This Sim died from over-exposure to those harmful UV rays! | Has a huge dominicus floating in the stomach area to show the blazon of decease. Ghosts volition retain their vampire powers and weaknesses. | &GP04
| |
Death by Vending Automobile | This Sim couldn't handle the crushing force of the vending machine and died as a result. | Ghosts who died this mode take a fizzing tin can of soda slowly spinning around inside them. | &EP10
| |
Ghastly Consequences | The pursuit of immortality is total of failures and accidents. Luckily, information technology looks similar this will pass in a while. Effort to enjoy your phantasmal beingness while you can. | Backlash from drinking Potion of Immortality. Lasts for 24 hours. | &GP08
| |
Night Wraith | Gives Sims the visual effects of the Dark Wraith, such as lightning coming from their eyes, and also makes them perpetually sad. This trait cannot be given to other Sims without the utilise of cheats. | &GP08
| ||
Spectral Expect | This trait has no icon and is used by NPC astral projection vendors only. | &GP08
|
Reward traits [ ]
Aspiration reward traits [ ]
Sims will receive a unique reward trait when fulfilling aspirations. There is no limit on the number of aspirations that tin be completed, and thus no limit on the number of aspiration advantage traits that tin be earned.
Icon | Advantage Trait | Aspiration | Clarification | Pack | |
---|---|---|---|---|---|
Animate being Whisperer | Animal | Friend of the Animals | It is easier to Railroad train and Discipline animals too equally gain relationship with them faster. | &EP04
| |
Long Lived | Athletic | Bodybuilder | Long Lived lets Sims live longer lives, barring any accidents. | &BG
| |
Survival Instinct | Farthermost Sports Enthusiast | These Sims volition always escape wildlife attacks unscathed, manage to avoid injury from Skiing, Snowboarding, and Rock Climbing more often than other Sims, and have a natural resistance to inclement weather. | &EP10
| ||
Kindness Ambassador | Challenge | The Positivity Challenge | Kindness Ambassadors accept stronger friendships and fewer negative Emotions. | &BG
| |
Expressionistic | Creativity | Painter Extraordinaire | Expressionistic Sims have captured the essence of feeling, and can create highly emotional works of art regardless of their actual mood! | &BG
| |
Poetic | Bestselling Author | Poetic Sims can capture life itself in a book, and wield it to bring dorsum someone they've lost. | &BG
| ||
Piper | Musical Genius | Pipers know an arsenal of songs that have significant ability over others. | &BG
| ||
Globe-Renowned Histrion | Principal Actor | World-Renowned Actors never neglect an interim action—every bit far as anyone can tell... | &EP06
| ||
Muse of the Maker | Primary Maker | Master Makers take learned all the tricks necessary to fabricate items at a reduced cost. | &EP09
| ||
Sacred Knitting Knowledge | Lord/Lady of the Knits | Sims with this trait proceeds enhanced benefits to teaching other Sims how to knit. Sims are also allowed to the foul magic of the Sweater Curse, and can dispel affected Sims from its snarly grasp. Lastly, Sims accept the power to craft unique knitted items, like a very special companion from a strange state, or The Forbidden Sweater which, honestly, is forbidden for a reason... | &SP17
| ||
Mastermind | Deviance | Public Enemy | Masterminds know just the right things to say to crusade anger, sadness, and jealousy in their opponents. | &BG
| |
Tormentor | Main of Mischief | Tormentors can sabotage almost anything, be it an object, or another Sim'south all-time efforts. | &BG
| ||
Twisted Heart | Villainous Valentine | If y'all could run across this Sim'south center, y'all might recoil in cloy. Just [Sim kickoff name] would never permit yous run into it, and that suits him/her just fine. [Sim get-go name] gains bonus Social from Mean and Mischief socials, while shrugging off Lamentable and Embarrassed Moods much faster than other Sims. | &BG
| ||
Vicarious | Family | Successful Lineage | By beingness Vicarious, your Children'due south skill gains can contribute to your own! | &BG
| |
Dame/Patriarch | Big Happy Family | Matriarchs/Patriarchs provide skill boosts whenever they are around their children. | &BG
| ||
I am the Chief | Vampire Family unit | I am the Master grants supernatural control. Command Powers used on Vampire Offspring always succeed. | &GP04
| ||
Role Model | Super Parent | Gives bonus Character Value scoring when nearly Toddlers, Children, or Teens. | &GP05
| ||
Fresh Chef | Food | Chief Chef | Fresh Chefs always make the highest quality food, and it never spoils! | &BG
| |
Potion Principal | Master Mixologist | Potion Masters tin mix strong drinks which can sway the drinker'due south emotions. | &BG
| ||
Melt Main | Grilled Cheese | Melt Masters have devoted enough of their love and bodies to grilled cheese to truly become Gurus of Gruyere. They tin can summon Grilled Cheese Sandwiches and Pigment Grilled Cheese Paintings. | &BG
| ||
Shrewd | Fortune | Fabulously Wealthy | Shrewd Sims receive a directly deposit each week based on their Household Funds. | &BG
| |
Thrifty | Mansion Businesswoman | Thrifty Sims receive a 10% rebate on all Build Fashion purchases fabricated each week. Rebates will exist directly practical to Household Funds. | &BG
| ||
A True Chief | Knowledge | Master Vampire | A True Primary not only excels at Mind Control Powers, they also take greater stores of Vampire Energy to call upon. | &GP04
| |
Handy | Nerd Encephalon | Handy Sims tin can instantly Fix and Upgrade whatsoever object. | &BG
| ||
Higher Education | Academic | This Sim has proven they have what it takes to excel at University. Along the way, they learned a lot, allowing them to proceeds more skill using the Electromagnetic Research Archive Automobile and earn more money from Publishing Research Papers and Contributing Knowledge. | &EP08
| ||
Museum Patron | Archaeology Scholar | These Sims are lovers of all things ancient. They will exist peculiarly confident at museums, and fifty-fifty more flirty while on dates at that place. They as well take the unique ability to donate artifacts to the Simsonian Museum. | &GP06
| ||
Professorial | Renaissance Sim | Professorial Sims can write helpful manuals about any skill they're well-versed in. | &BG
| ||
Slinger of Spells | Spellcraft & Sorcery | A Slinger of Spells generates much less accuse when casting spells | &GP08
| ||
Webmaster | Computer Whiz | Webmasters get the most out of their computers, unlocking extremely useful means to use them. | &BG
| ||
In the Know | Location | Metropolis Native | Sims who are In the Know can get a massive discount on marketplace stall purchases if they Haggle with vendors. | &EP03
| |
Hero of StrangerVille | StrangerVille Mystery | As the Hero of StrangerVille you will receive fan mail as well as being able to retell the tale of how you lot defeated the source of the infection. | &GP07
| ||
Laid-Back | Beach Life | Sims who are Laid-Dorsum never become tense. | &EP07
| ||
Worldly Noesis | Mt. Komorebi Sightseer | These Sims are better at socializing during Social Events and enjoy ordering food from market place stalls. They also tin can "Negotiate a Discount" at market place stalls, which gives them an advantage over other bargaining techniques. | &EP10
| ||
Fast & Fastidious | Perfectly Pristine | Sims don't get negative moodlets or lose fun while cleaning. Sim will clean at a more rapid pace and is more likely to become focused when cleaning, and for maximal cleaning efficiency, Fast & Fastidious Sims can use the "Ability Clean" and "Ability Vacuum" interactions. | &KP01
| ||
Filth Dweller | Fabulously Filthy | This Sim no longer receives negative moodlets from living in dusty or messy environments. They loathe cleaning and love filth, and volition receive Happy moodlets while in Muddy or Filthy houses. Additionally, they gain the power to bail with and befriend Filth Fiends! | &KP01
| ||
Actor | Love | Serial Romantic | Players will never cause other Sims to get jealous, no matter what they exercise. | &BG
| |
Companion | Soulmate | Sims with a Companion accept special interactions with their spouse that help ease the trials of life. | &BG
| ||
Survivalist | Nature | Outdoor Enthusiast | Survivalists are happy roughin' information technology and similar living off the land. Sleeping under the stars or using camping equipment provides lots of enjoyment. | &GP01
| |
Naturalist | Freelance Botanist | Sims that are Naturalists don't need to fearfulness fire; it won't touch them, and they can extinguish it with ease. | &BG
| ||
Angler's Tranquility | Angling Ace | Sims with Angler'southward Tranquility will find that all of their problems seem to melt away while they are line-fishing. | &BG
| ||
Appraiser | The Curator | Appraisers tin can sell collectibles, similar Metals, Crystals, Elements, and Fossils to the Simsonian Museum for extra money. | &BG
| ||
Treasure Hunter | Jungle Explorer | Treasure Hunters take a abrupt eye and volition occasionally notice treasure and relics in Treasure Chests that other Sims miss. | &GP06
| ||
Primary Mixer | Purveyor of Potions | A Principal Mixer rarely fails when using potions on themselves. | &GP08
| ||
Influential Private | Eco Innovator | When Influential Individuals speak, everyone listens. They can get the community to cheer on a local hero, or abolish them on a whim. | &EP09
| ||
Nature Conversationalist | Country Flagman | Nature Conversationalist Sims have improved relationships with animals, allowing their animals to live longer, happier lives. Rabbits and birds will bring them more than gifts. And they can interact with plants in unique ways, receiving more yield from harvests. They will as well receive gratis grocery delivery, and, when residing in Henford-on Bagley, a discount on their bills. | &EP11
| ||
Natural Leader | Popularity | Leader of the Pack | Sims that are Natural Leaders volition earn Club points much faster, and they will be able to overthrow other leaders with ease. | &EP02
| |
Hilarious | Joke Star | Hilarious Sims tin never become wrong with a joke, and have a few actress-special ones upwards their sleeve. | &BG
| ||
Honey | Friend of the Earth | Everyone remembers a Dear Sim! Their relationships never fade. | &BG
| ||
Perfect Host | Party Beast | Perfect Hosts get a boost to the score of any social event they throw. | &BG
| ||
Confidante | Neighborhood Confidante | Confidantes are able to easily avoid boring conversations and are more successful in getting to know others. | &BG
| ||
Regained Humanity | Skilful Vampire | Vampires with Regained Humanity seem kinder and safer. Sims are more likely give permission to Drink. | &GP04
| ||
Unstoppable Fame | World-Famous Glory | Sims with Unstoppable Fame are immortalized celebrities, incapable of experiencing fame disuse over time. They're so comfy in the limelight they'll never react poorly towards those pesky paparazzi. They also receive an extra Fame Perk signal. | &EP06
| ||
Heroic Presence | Star Wars | Paragon of Hope | Heroic Sims proceeds Charisma more than easily, and can besides inspire other Sims with their presence. | &GP09
| |
Sleight of Mitt | Galactic Privateer | Sims with a Sleight of Hand can Pickpocket other Sims and volition never get caught cheating at Sabacc. | &GP09
| ||
Supreme Authority | Enforcer of Guild | Sims with Supreme Dominance have an border during fights and can testify their might, encouraging other Sims to back down from hostile socials with them. These Sims are besides less likely to dice from anger. | &GP09
| ||
Over-Achiever | Tutorial | Over-Achiever Sims have increased chore performances and gain skills faster. | &BG
| ||
Calming Aura | Wellness | Zen Guru | When Sim masters wellness it will allow him to emanate a soothing glow! Use this newfound ability to calm Sims around him, and... well, to look awesome! | &GP02
| |
Clear Perspective | Inner Peace | This Sim has clear head on her shoulders! Sim will be able to have a brief respite from the harshness of reality and re-contextualize things. Like how it's all sort of meaningless... merely in a good fashion! | &GP02
| ||
Self-Care Expertise | Self-Care Specialist | This Sim will be the Cocky-Care Expert and develop an expertise for all things Wellness. Clients volition at present cough upward manner more money for her services. | &GP02
|
Information technology is not possible for aliens to acquire the Slinger of Spells, I am the Master, A True Primary, Chief Mixer, and Regained Humanity traits without the utilise of cheats, equally they require vampire or spellcaster occult status, and aliens cannot change into those types.
Inherited traits [ ]
Inherited traits are traits that are passed down through generations and tin only exist achieved from having one or more than parent possessing them at the fourth dimension of nativity.
Icon | Trait | Condition | Description | Pack |
---|---|---|---|---|
Begetter Winter'due south Baby | Sim must accept Father Winter as parent. Satisfaction points gain increased by 50%. | Wow! Begetter Winter is actually (Sim Proper name)'s Dad! That's amazing! Wonder if he/she gets any magical abilities? | &EP05
| |
Sulani Mana | Trait of every Island Elemental, can merely be worn past them and their offsprings. | This Sim is imbued with Sulani's elemental energy due to their heritage. They can increase the quality of plants besides as summon Volcanic Bombs. | &EP07
| |
Weak Bloodline | Sim must accept at least 1 spellcaster as a parent. | This Sim'due south parents had no Bloodline traits. Sims with a Weak Bloodline trait gain an additional talent point at each Spellcaster rank to spend towards perks. They as well gain Spellcaster experience faster and reduce the change of overloading past 10%. | &GP08
| |
Strong Bloodline | Sim must accept at least one spellcaster equally a parent who has the Weak Bloodline trait. | At least one of this Sim'southward parents had a Weak Bloodline trait. Sims with a Strong Bloodline trait gain an boosted talent point for each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the chance of overloading by 20% | &GP08
| |
Aboriginal Bloodline | Sim must have at least 1 spellcaster as a parent who has the Strong Bloodline or Aboriginal Bloodline trait. | At to the lowest degree ane of this Sim's parents had a Strong or Ancient Bloodline trait. Sims with the Ancient Bloodline trait gain an additional talent indicate at each Spellcaster rank to spend towards perks. They as well gain Spellcaster experience faster and reduce the run a risk of overloading by 50%. | &GP08
|
Toddler skill advantage traits [ ]
These traits tin can only be earned by toddlers after increasing their skills.
Icon | Trait | Condition | Description | Pack |
---|---|---|---|---|
Happy Toddler | Sim must accept four toddler skills at level 3 when condign a child. | This Sim got a good jump on skills every bit a toddler. This helps them proceeds all skills a bit faster. | &BG
| |
Top-Notch Toddler | Sim must have four toddler skills at level 5 when becoming a child. | This Sim got such a stiff bound on skills every bit a toddler, they improve all other skills extra fast. | &BG
|
Kid aspiration reward traits [ ]
These traits can only be earned when the Sim is a child and completes a child aspiration.
Icon | Advantage Trait | Aspiration | Description | Pack | |
---|---|---|---|---|---|
Creatively Gifted | Creative | Artistic Prodigy | Creatively Gifted Sims build adult creative skills faster. | &BG
| |
Mentally Gifted | Mental | Whiz Kid | Mentally Gifted Sims build adult mental skills faster. | &BG
| |
Physically Gifted | Motor | Rambunctious Scamp | Physically Gifted Sims build adult physical skills faster. | &BG
| |
Socially Gifted | Social | Social Butterfly | Socially Gifted Sims build adult social skills faster. | &BG
|
Character value traits [ ]
With The Sims 4: Parenthood, Sims with extremely positive or negative character values volition earn the appropriate trait in one case they get young adults that correspond to the extremity of their character values.
Icon | Reward Trait | Grapheme Value | Description | Pack |
---|---|---|---|---|
Responsible | Responsibleness | Responsible Sims perform better at their jobs and tin teach children and teens how to be responsible. | &GP05
| |
Irresponsible | Irresponsible Sims are uncomfortable at work, but ignoring bills and slacking off brings them joy. They may as well meet new situations when at work. | &GP05
| ||
Good Manners | Manners | Sims with Skilful Manners won't desire to practice whatever gross manners interactions, at least not in front of anyone. They also have a new Polite Introduction and can proceeds friendly relationships faster. Skilful Mannered Sims tin also Offer Gratitude to the Host of a house they are visiting. | &GP05
| |
Bad Manners | Sims with Bad Manners can try to exist Friendly, merely will always fail using sure socials. They will often use gross manners, swear a lot, and never want to do the dishes. | &GP05
| ||
Emotional Control | Emotional Control | Sims who have the Emotional Control Trait can salvage negative moods by jogging, listening to certain music, blogging on the computer, or playing an instrument. In general, their negative emotions will get away faster than other Sims. | &GP05
| |
Uncontrolled Emotions | Sims with Uncontrolled Emotions won't be able to relieve their negative emotions as fast equally other Sims. When they have strong negative emotions, they may have an emotional meltdown. | &GP05
| ||
Mediator | Conflict Resolution | Mediator Sims take a higher chance at successfully apologizing to other Sims and can Mediate the Forums. They can also mend differences with Sims they have non been friendly with for a long time. | &GP05
| |
Argumentative | Argumentative Sims don't always kickoff conversations on the right foot with Sims they don't like. Successfully apologizing is harder and they practise try to assert their correctness by and large. | &GP05
| ||
Empathetic | Empathy | Empathetic Sims can assist other Sims relieve their negative emotions. They tin can also empathize with them by Sharing Emotional Burdens. However, these Sims become stressed when being Hateful. | &GP05
| |
Insensitive | Insensitive Sims are able to Question other Sims' negative emotions. They can also instigate other Sims. Insensitive Sims will have a college run a risk of failing socially when talking to Sims with bad emotions. | &GP05
|
Satisfaction reward traits [ ]
Certain traits can be purchased with Satisfaction Points. Dissimilar regular traits, these traits are of narrow focus and usually only grant a unmarried power.
Icon | Reward Trait | Price | Description | Pack |
---|---|---|---|---|
Ever Welcome | 500 | Always Welcome Sims will act more at home when at others' residences, and the hosts won't mind at all! | &BG
| |
Gym Rat | 500 | Gym Rats build Fun and don't lose Hygiene while exercising! | &BG
| |
Observant | 500 | Observant Sims learn the traits of others only by meeting them. | &BG
| |
Speed Cleaner | 500 | Speed Cleaners tidy up much faster! | &BG
| |
Corking Storyteller | 500 | Great Storytellers always succeed at telling bigger and amend stories! | &GP01
| |
Estrus Acclimation | 500 | Sims with Oestrus Acclimation aren't affected equally much by hot weather, but can still feel the effects. | &EP05
| |
Common cold Acclimation | 500 | Sims with Common cold Acclimation aren't afflicted as much by dank conditions, but can nevertheless feel the effects. | &EP05
| |
Waterproof | 500 | Waterproof Sims practice not get moisture in the rain. | &EP05
| |
Mentor | 1,000 | Once Mentors reach Level ten in certain skills, the Mentor interaction becomes available and they can aid other Sims improve their skills even more quickly! | &BG
| |
Morning Sim | 1,000 | Morning Sims build extra skill in the morning. | &BG
| |
Nighttime Owl | 1,000 | Nighttime Owls build extra skill at night. | &BG
| |
Speed Reader | i,000 | Speed Readers read books faster than your average Sim. | &BG
| |
Storm Chaser | 1,000 | Storm Chaser Sims beloved stormy weather and thrive in terrifying conditions. | &EP05
| |
Free Services | 1,500 | All single use service requests are complimentary. | &BG
| |
Marketable | 1,500 | Marketable Sims sell items they've crafted for more than Simoleons! | &BG
| |
Stoves and Grills Master | 1,500 | Stoves and Grills Masters have a take a chance to create impeccable quality consumables that use stoves and grills! | &GP01
| |
Creative Visionary | two,000 | Artistic Visionaries accept a higher take chances of painting and writing masterworks. | &BG
| |
Entrepreneurial | 2,000 | Entrepreneurial Sims are more likely to go promoted in their Career. | &BG
| |
Frugal | two,000 | A Frugal Sim's household has reduced bills. | &BG
| |
Independent | 2,000 | Contained Sims' Social Need decays slower. | &BG
| |
Shameless | 2,000 | Shameless Sims will never get Embarrassed! | &BG
| |
Steel Float | 2,000 | Sims with a Steel Bladder rarely have to pay attention to their Float Need. | &BG
| |
Incredibly Friendly | ii,000 | Incredibly Friendly Sims are immediately liked when met with a dainty introduction. | &GP01
| |
Heatproof | 2,000 | Heatproof Sims aren't negatively afflicted by hot temperatures and savour the oestrus. | &EP05
| |
Water ice Proof | 2,000 | Iceproof Sims aren't negatively affected by cold temperatures and savour the common cold. | &EP05
| |
Fallacious | ii,500 | Beguiling Sims can put anyone in a flirty mood with just one look. | &BG
| |
Antiseptic | iii,000 | Antiseptic Sims' Hygiene Demand decays much slower. | &BG
| |
Carefree | 3,000 | Carefree Sims will never get Tense. | &BG
| |
Connections | 3,000 | Sims with Connections start all Careers several levels alee! | &BG
| |
Fertile | iii,000 | Fertile Sims have an easier time when trying for a baby, and a higher chance of twins or triplets. | &BG
| |
Great Kisser | 3,000 | Peachy Kissers accept amazing success with kissing, and increase Charisma with every kiss! | &BG
| |
Paranormal Investigator | 3,000 | This Sim is a certified Paranormal Investigator, issued by the Claude René Duplantier Guidry. Sims with this license are eligible to join the Federal Agency of Spooky Investigation as a freelance investigator. Note: This reward can also be obtained from Guidry himself once you've reached Medium skill level 5. | &SP18
| |
Hardly Hungry | 4,000 | Some Sims only don't have much of an ambition. | &BG
| |
Professional Slacker | 4,000 | Professional Slackers have no fright of being demoted or fired. | &BG
| |
Savant | 4,000 | Savants gain all skills much faster! | &BG
| |
| Seldom Sleepy | four,000 | Seldom Sleepy Sims need less sleep than other Sims. | &BG
|
Super Green Thumb | 4,000 | Super Green Thumbs volition discover that the plants they garden have astonishing vitality! | &BG
| |
| Needs No 1 | 5,000 | Sims that Need No One never need to socialize. | &BG
|
| Dauntless | viii,000 | Sims with this trait aren't as easily frightened. Brave Sims regain their sophistication faster than virtually Sims, and don't heed being near supernatural beings such as Ghosts or Skeletons. Brave Sims also stay Confident longer than most Sims! | &BG
|
| Forever Fresh | 8,000 | Forever Fresh Sims never need to shower or bathe! | &BG
|
| Forever Total | 10,000 | Forever Total Sims never need to eat! | &BG
|
Never Weary | 10,000 | Never Weary Sims never need sleep. | &BG
| |
Sincere | Non available | Sincere Sims have more than success with Apologies and Compliments. | &BG
| |
Memorable | Not available | Relationships decay more slowly. | &BG
|
Career advantage traits [ ]
Icon | Trait | Status | Clarification | Pack |
---|---|---|---|---|
Sickness Resistance | Sim must be level viii in the Doctor career. | Resilient Amnesty, Sims will have a lower chance of getting sick and volition recover from sickness faster. | &EP01
| |
Critically Connected | Sim must exist level 8 in the Arts Critic branch of the Critic career. | Leveraging their status in the art world, Critically Connected Sims receive a 20% rebate on all Fine art purchased in Build Mode each week. Rebates will be practical directly to Household Funds. | &EP03
| |
Scouting Aptitude | Sim must be level 5 in the Scout career. | All of your Scouting ability makes futurity earning of Skills a petty bit easier. | &EP05
| |
Master of the Sea | Sim must be level 10 in the Marine Biologist co-operative of the Conservationist career. | A Master of the Body of water becomes friends with dolphins and mermaids faster, and tin can maneuver around the sea much more than easily. | &EP07
| |
Natural Speaker | Sim must be level 10 in the Environmental Director branch of the Conservationist career. | Sims that are Natural Speakers take been empowered past nature with instinctive charisma. Being friendly is second nature. These Sims notice it easy to Enthuse and Spread Awareness of their cause to other Sims, and find that their grant applications tend to get accepted. | &EP07
| |
Seasoned Gamer | Sim must be level iv (Helm) in the E-sports competitor career. | As an aristocracy gamer, (Sim) has more fun when playing video games, is more likely to win tournaments, and benefits from increased performance inside the Due east-Sports activity. | &EP08
| |
Mental Magister | Sim must be senior member of the Brainiacs. | Proceeds Mental skills at a greater rate. | &EP08
| |
Champion of the People | Sim must be level ten in the Borough Planner branch of the Civil designer career. | A Champion of the People ever gains extra Influence, extra Satisfaction Points when gaining Influence, and will find themselves the recipient of more gifts from other Sims. | &EP09
| |
Eco-Engineer | Sim must be level 10 in the Dark-green Technician branch of the Civil designer career. | An Eco-Engineer volition find Eco-Upgrades to objects are completed more rapidly and always become Eco-Upgrade Parts from recycling. | &EP09
| |
Legendary Stamina | Sim must be level 10 in either co-operative of the Salaryperson career. | These Sims have learned how to continue their free energy up when the office coffeepot is empty. Their energy will bleed more slowly than other Sims. | &EP10
| |
Charismatic Crooner | Sim must exist level iv in the Salaryperson career. | These Sims have mastered charismatic vocal tones that help them get along better with co-workers. These tones may fifty-fifty help with their singing ability. | &EP10
|
Food mastery traits [ ]
Icon | Trait | Condition | Clarification | Pack |
---|---|---|---|---|
Chopstick Savvy | Sim must eat with chopsticks multiple times. | From slippery noodles to tiny peas, these Sims take mastered the art of eating with Chopsticks. | &EP03
| |
Spice Hound | Sim must swallow spicy food multiple times. | Spice Hounds never detect whatsoever food too Spicy, and feel Happy for hours after eating a Spicy Meal. | &EP03
| |
Immortal | From drinking potion of immortality. | (Sim) is immune from dying of old age. | &GP08
| |
Afizzionado | From maxing out the juice fizzing skill. | Afizzionados get focused while creating amend products from the Juice Fizzer, likewise every bit recovering from becoming Overbucha'd faster. | &EP09
|
Mountaineer traits [ ]
Icon | Trait | Condition | Clarification | Pack |
---|---|---|---|---|
Middling Backwoodsman | From completing part 2 of mount climb circuit (silver rank), replaced by other two traits | These Sims have passing knowledge of the climbing route upwardly Mount Komorebi. This may give small improvement their odds of success on a time to come circuit. | &EP10
| |
Capable Mountaineer | From completing part 2 of mountain climb excursion (gold rank)/part 3 (silver rank), replaced by Expert Mountaineer | These Sims have good working knowledge of climbing routes upwardly Mount Komorebi. This will slightly improve their odds of success when rock climbing, completing goals on their next circuit, and in other outdoor activities. | &EP10
| |
Proficient Backwoodsman | From completing mount climb excursion (gilt rank) | These Sims are experts of the climbing route up Mount Komorebi. This will improve their odds of success stone climbing, on future excursions, and in other outdoor activities. | &EP10
|
Temporary traits [ ]
These traits are bestowed upon a Sim for a short time simply earlier being removed.
Icon | Trait | Condition | Clarification | Pack |
---|---|---|---|---|
Temporary Genius | From drinking Smart serum. Lasts for 6 hours. | This Sim has go a Temporary Genius. These Sims are more Focused for mental pursuits, which they require to remain Happy... If only it was permanent. | &EP01
| |
Evil | From receiving or smelling Begonia scented organisation. Lasts for 24 hours. | These Sims get Happy effectually Sims with negative Moodlets, can Express joy Maniacally and Hash out Evil Plans, and become Angry when interacting with Practiced Sims. | &EP05
| |
Nighttime Owl | While wearing Angelic crown (+Nitelite). Lasts for 4 hours. | Dark Owls build actress skill at nighttime. | &EP06
| |
Mystical Sensing | While wearing Celestial crown (+Alexandrite). Lasts for 4 hours. | Mystical Sensors are able to use energy to locate treasure and relics in Treasure Chests that other Sims miss. | &EP06
|
Sage traits [ ]
Following reward traits are used past The Magic Realm's sages only and take no official name.
Trait | Pack |
---|---|
trait_MagicSage_Mischief | &GP08
|
trait_MagicSage_Practical | &GP08
|
trait_MagicSage_Untamed | &GP08
|
Childhood phases [ ]
Babyhood phases in the The Sims 4: Parenthood are temporary traits randomly experienced only by child and teen Sims.
Icon | Trait | Description | Effect | Pack |
---|---|---|---|---|
Clingy | This Sim feels safest when interacting with their caregiver. There is no reason to interact with others when you accept such an amazing person in your life. Forcing this Sim to interact with others will stress them out. | Wants attention all the time and becomes stressed when interacting with strangers. | &GP05
| |
Afar | This teen has become afar. Being near and interacting with family has started to stress them out. The earth just doesn't understand them. | Receives a tense moodlet when effectually family unit members. | &GP05
| |
I'1000 a Bear! | Be the Bear! This child volition accept nothing less than dressing as an astonishing fruit-themed ruler of the woods. Information technology will feel unbearable to wear any other outfits. | Volition autonomously change their clothing into a fruit bear costume. They volition also go a lamentable moodlet if not wearing the outfit. Parents of the said child tin wear the outfit with them. | &GP05
| |
Loud | This Sim is letting the earth hear his/her voice! This Sim yells, makes noise on instruments, and will listen to music equally loud every bit possible. Earplugs are advised for other family unit members. | Will yell more often and use instruments and stereos loudly. | &GP05
| |
Mean Streak | It is time to be Mean just because. This Sim is feeling nasty and will bask the run a risk to be Mean to other Sims. | Will apart be mean to other Sims and volition get a happy moodlet when doing so. | &GP05
| |
Picky Eater | It'south good to exist a Picky Eater. Go on all those nasty culinary concoctions away from the Sim. They will adopt to consume their favorite Quick Meal. | Will get a lamentable moodlet when eating nutrient that requires a loftier skill level and enjoys eating quick meals or low-level dishes. | &GP05
| |
Rebellious | Growing up means rebelling against the old fuddy duddy's rules. This Sim will argue with their parents more than frequently, swear, and procrastinate when doing homework. | Volition contend all the time, swear, procrastinate and break household rules. | &GP05
|
Infection traits [ ]
Icon | Trait | Clarification | Notes | Pack |
---|---|---|---|---|
Infected | Infected Sims take been exposed to the StrangerVille Infection. Sims might exhibit strange behaviour, or even go Possessed. | From Consuming Bizzare Fruit or Spores | &GP07
|
Unimplemented/removed traits [ ]
Icon | Trait | Description | Notes | Pack |
---|---|---|---|---|
Rebellious | Was originally discovered in the game files afterward patch 88, only is left in an unfinished country and non in the game.[three] Not to exist confused with the childhood phase of the same name. | &BG
|
Other [ ]
The Sims 4 features numerous traits that are never visible in the Simology panel. Many of them are used but for technical purposes, such as mark visited secret lots,[TS4:SD] completing outset time actions, or to provide functionality for NPCs. Other trait types include:
- Walking styles
- Pet tail styles (upright or hanging)[TS4:C&D]
- Gender settings (Frame, Clothing, Pregnancy/Neutering[TS4:C&D], Toilet utilise)
- Telephone cases
- Agencies (Actor career[TS4:GF], Freelancer)
- Curses[TS4:ROM]
- Roommate[TS4:DU]
- Professor[TS4:DU]
- Robot, (locked) robot module[TS4:DU]
- Batuu alien[TS4:JTB]
- Likes and dislikes
Gallery [ ]
References [ ]
- ↑ Tweet past SimGuruGraham [1].
- ↑ These traits announced in the bonus trait slot when viewing a household from Manage Worlds, just they are not assigned by whatsoever aspiration. They can just exist manually given to Sims using testing cheats.
- ↑ This is referenced in the update notes of this mod, for November 15, 2019: http://modthesims.info/d/630172/stand-yet-in-cas-shimrod101-amp-shooksims.html
Source: https://sims.fandom.com/wiki/Trait_(The_Sims_4)
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